The real answer is probably "no", but still, just to double check. Has anyone ever been able to build ffmpeg x64 on Windows (VS2013 or VS2015)? I know it is not possible with publicly available sources without heavy modifications. However, if somebody did it and if he is willing to share a few tips...
Edit: It is interesting how most of the required x64 tools for running the "configure" are distributed without dependencies and it is impossible to get them anywhere. Looks like a professional trolling.
Edit2: There are thousands of errors like this:
fatal error C1083: Cannot open include file: 'features.h': No such file or directory
features.h is missing as many other header files. Is there a fix for that, or switching to Linux is the only option?
I used to compile ffmpeg on a linux machine with MinGW, but now I'm able to compile on a windows machine, in my case Windows 10.
NOTE: For me it only worked for ffmpeg versions >= 3.0 and I tested using VS 2013 and 2015
Few steps but very important:
Download and install (except YASM):
Steps:
I use this configuration:
./configure \
--toolchain=msvc \
--arch=x86_64 \
--enable-yasm \
--enable-asm\
--enable-shared \
--enable-w32threads \
--disable-programs \
--disable-ffserver \
--disable-doc \
--disable-static \
--prefix=/c/ffmpeg3.3/DLLS
NOTE2: If you used the last line --prefix=/c/ffmpeg3.3/DLLS, as a final step, run make install and the binaries will be copied to that path
Hope it helped.
Best of luck