I have a b2Body which I would like to move at a certain target position. I don't want to use the SetPosition function. How can I achieve this using :
I'm using Box2DAS3 2.1a. Help in any other language would also be appreciated.
The simplest way is actually to use SetPosition
/SetTransform(position,angle)
. For example:
body->SetTransform(b2Vec2(0,0),body->GetAngle())
Obviously, the instantaneous jump means you are subverting the physics simulation but it is the simplest most direct way to set the position of a body.
Given that you don't want to use SetPosition
(which is equivalent to the code posted above) then ApplyLinearImpulse
with the appropriate force (based on the Mass and current speed of the body) will do the trick, and is more correct from a simulation point-of-view, but likely to be more problematic given potential side-effects, etc.
Anyway, iforce2d covered SetLinearVelocity
..., and I would add that a mouse joint is very useful even when the "mouse" is not involved.