So my friend got this email from OneSignal
Due to a change that may occur as part of the upcoming iOS 13 release, you must update to the latest version of the iOS SDK before building your app with Xcode 11. All of OneSignal’s wrapper SDKs including React Native, Unity, and Flutter have been updated as well. The reason for this is that Xcode 11, which is being released alongside iOS 13, breaks a common technique that apps and libraries like OneSignal were using to get a push token for the device. If you do not use our new SDK then new users will not be able to subscribe to notifications from your app.
And I got curious about it.
This is the way we got the device notification token on iOS 12
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
var token = ""
for i in 0..<deviceToken.count {
token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])
}
print("Notification token = \(token)")
}
Whats the proper way to get it on iOS 13? Should I do the new way for my currently developing apps or the old way is still fine?
You may use this method to fetch the device token on iOS 13 onwards:
Objective-C:
+ (NSString *)stringFromDeviceToken:(NSData *)deviceToken {
NSUInteger length = deviceToken.length;
if (length == 0) {
return nil;
}
const unsigned char *buffer = deviceToken.bytes;
NSMutableString *hexString = [NSMutableString stringWithCapacity:(length * 2)];
for (int i = 0; i < length; ++i) {
[hexString appendFormat:@"%02x", buffer[i]];
}
return [hexString copy];
}
Swift 5.0 (Untested)
class func string(fromDeviceToken deviceToken: Data?) -> String? {
let length = deviceToken?.count ?? 0
if length == 0 {
return nil
}
let buffer = UInt8(deviceToken?.bytes ?? 0)
var hexString = String(repeating: "\0", count: length * 2)
for i in 0..<length {
hexString += String(format: "%02x", buffer[i])
}
return hexString
}
Taken from OneSignal blog