I have BigDecimal objects serialized with BlazeDS to Actionscript. Once they hit Actionscript as Number objects, they have values like:
140475.32
turns into 140475.31999999999998
How do I deal with this? The problem is that if I use a NumberFormatter with precision of 2, then the value is truncated to 140475.31
. Any ideas?
This is my generic solution for the problem (I have blogged about this here):
var toFixed:Function = function(number:Number, factor:int) {
return Math.round(number * factor)/factor;
}
For example:
trace(toFixed(0.12345678, 10)); //0.1
0.12345678
by 10
; that gives us 1.2345678
.1.2345678
, we get 1.0
,1.0
divided by 10
equals 0.1
.Another example:
trace(toFixed(1.7302394309234435, 10000)); //1.7302
1.7302394309234435
by 10000
; that gives us 17302.394309234435
.17302.394309234435
we get 17302
,17302
divided by 10000
equals 1.7302
.Based on the anonymous answer below, there is a nice simplification for the parameter on the method that makes the precision much more intuitive. e.g:
var setPrecision:Function = function(number:Number, precision:int) {
precision = Math.pow(10, precision);
return Math.round(number * precision)/precision;
}
var number:Number = 10.98813311;
trace(setPrecision(number,1)); //Result is 10.9
trace(setPrecision(number,2)); //Result is 10.98
trace(setPrecision(number,3)); //Result is 10.988 and so on
N.B. I added this here just in case anyone sees this as the answer and doesn't scroll down...