my goal is to display a threshed image using the HSV color space in a way that only yellow objects will be shown. i use this code (based on a code given by the openCV 2.3.1 android samples):
protected Bitmap processFrame(VideoCapture capture) {
//capture.retrieve(mGray, Highgui.CV_CAP_ANDROID_GREY_FRAME);
//Imgproc.cvtColor(mGray, mRgba, Imgproc.COLOR_GRAY2RGBA, 4);
capture.retrieve(mHSV, Highgui.CV_CAP_ANDROID_COLOR_FRAME_RGBA);
Imgproc.cvtColor(mHSV, mRgba, Imgproc.COLOR_RGB2HSV, 4);
//Core.inRange(mRgba, new Scalar(20, 100, 100), new Scalar(30, 255, 255), mRgba);
Bitmap bmp = Bitmap.createBitmap(mRgba.cols(), mRgba.rows(), Bitmap.Config.ARGB_8888);
if (Utils.matToBitmap(mRgba, bmp))
return bmp;
bmp.recycle();
return null;
}
the base (Abstract)class contains the "run" method:
protected abstract Bitmap processFrame(VideoCapture capture);
public void run() {
...
bmp = processFrame(mCamera);
...
canvas.drawBitmap(bmp, (canvas.getWidth() - bmp.getWidth()) / 2, (canvas.getHeight() - bmp.getHeight()) / 2, null);
...
}
i get this distorted preview which i think i can understand (HSV format) but why is it repeating itself (i`v draw a green line to emphasize it) 4 time? and what is the black horizontal line? what am i doing wrong?
one last thing, what is the logic behind:
Imgproc.cvtColor(mHSV, mRgba, Imgproc.COLOR_RGB2HSV, 4);
why is it COLOR_RGB2HSV? shouldnt it be COLOR_HSV2RGB?
Let's say i'v passed this problem, how can i make a gray level image with the yellow objects in their native color? i thought using the Core.inRange() method but when i do this i get black screen.
yes, i guess i look like a total jerk but i need to start from somewhere, don't i?
10x!
Update 1: i tried to do RGB->HSV->RGB this way:
@Override
protected Bitmap processFrame(VideoCapture capture) {
//capture.retrieve(mGray, Highgui.CV_CAP_ANDROID_GREY_FRAME);
//Imgproc.cvtColor(mGray, mRgba, Imgproc.COLOR_GRAY2RGBA, 4);
capture.retrieve(mRgba, Highgui.CV_CAP_ANDROID_COLOR_FRAME_RGB);
Imgproc.cvtColor(mRgba, mHSV, Imgproc.COLOR_RGB2HSV,0);
//Imgproc.cvtColor(mRgba, mRgba, Imgproc.COLOR_BGR2RGB, 4);
//Core.inRange(mRgba, new Scalar(20, 100, 100), new Scalar(30, 255, 255), mRgba);
Imgproc.cvtColor(mHSV,mRgba , Imgproc.COLOR_HSV2RGB,0);
Bitmap bmp = Bitmap.createBitmap(mRgba.cols(), mRgba.rows(), Bitmap.Config.ARGB_8888);
if (Utils.matToBitmap(mRgba, bmp))
return bmp;
bmp.recycle();
return null;
}
and i got:
?
Update 2:
i finally understand that before setting a frame, it must be converted into RGBA space. so i now tried the threshold with the code as follow:
capture.retrieve(mRgba, Highgui.CV_CAP_ANDROID_COLOR_FRAME_RGBA);
Imgproc.cvtColor(mRgba, mHSV, Imgproc.COLOR_RGB2HSV,0);
Core.inRange(mHSV, new Scalar(20, 100, 100), new Scalar(30, 255, 255), mHSVThreshed);
Imgproc.cvtColor(mHSVThreshed, mRgba, Imgproc.COLOR_HSV2RGB, 0);
Imgproc.cvtColor(mRgba, mRgba, Imgproc.COLOR_RGB2RGBA, 0);
Bitmap bmp = Bitmap.createBitmap(mRgba.cols(), mRgba.rows(), Bitmap.Config.ARGB_8888);
but now it gives me force shutdown... any ideas?
friends. i give you the result of 1 month of hard work and help from friends across the ocean:
Ethan was right. but the code needed some fixing.
the code:
capture.retrieve(mRgba, Highgui.CV_CAP_ANDROID_COLOR_FRAME_BGRA);
Imgproc.cvtColor(mRgba, mHSV, Imgproc.COLOR_BGR2HSV,3);
Core.inRange(mHSV, new Scalar(0, 100, 30), new Scalar(5, 255, 255), mHSVThreshed);
Imgproc.cvtColor(mHSVThreshed, mRgba, Imgproc.COLOR_GRAY2BGR, 0);
Imgproc.cvtColor(mRgba, mRgba2, Imgproc.COLOR_BGR2RGBA, 0);
Bitmap bmp = Bitmap.createBitmap(mRgba2.cols(), mRgba2.rows(), Bitmap.Config.ARGB_8888);
if (Utils.matToBitmap(mRgba2, bmp))...
first, the mat is binary 0 or 255 so the transform to gray level is more "natural". second, the conversion from HSVto RGBis in fact HSV-BGR!!. and last thing is that the preview is expecting RGBA Bitmap.
thats it. hope other can benefit from this post. SHALOM!