I have DrawView. If I touch this view it draws small circles. I wont to draw circles but not to touch view - with help function "setPoints". What I do:
package com.samples;
import ...
public class DrawView extends View {
ArrayList<Point> points = new ArrayList<Point>();
Paint paint = new Paint();
private int pSize = 5;
private int pColor = Color.BLACK;
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
v.setOnTouchListener(this);
Point point = new Point();
point.x = event.getX();
point.y = event.getY();
points.add(point);
invalidate();
}
return true;
}
});
requestFocus();
}
@Override
public void onDraw(Canvas canvas) {
for (Point point : points) {
canvas.drawCircle(point.x, point.y, pSize, paint);
}
}
public void setPoints(Float xP, Float yP)
{
Point point = new Point();
point.x = xP;
point.y = yP;
points.add(point);
postInvalidate();
}
}
class Point {
float x, y;
@Override
public String toString() {
return x + ", " + y;
}
}
Please tell me, how get canvas out setPoints function?
Update: Wow, it's really interesting problem. My DrawView contains in HorizontalScrollView. Because if I set in this DrawView right coordinates, no one knows where are drawable circles.
You can't. The canvas is managed by the system and is passed to your onDraw()
. I don't understand why you'd need it outside of there. Just redeclare setPoints
like this
public void setPoints(Canvas canvas, Float xP, Float Yp)
You can keep a cache of the previous drawings (or store the previous points)