it seems that there are a lot of solutions of how to use dragging of views on android .
however, they are either too slow or buggy.
a known solution is to have a framelayout , and the view simply changes its layoutParams as it moves using the OnTouchListener ,as described here: http://www.anddev.org/novice-tutorials-f8/android-drag-and-drop-of-normal-views-not-bitmaps-t13404.html however, if the view is an imageView , when reaching the most right (or most bottom) side of the framelayout , the image shrinks .
another possible solution is to use the canvas in order to show the dragged content , as described here: http://www.anddev.org/basic_drag_and_drop-t3095.html however, i'm not sure how to use it for complex views.
does anyone know of a good solution , one that let the size of the dragged view stay the same , no matter where it is in its container?
please help me .
Here's a complete solution for a simple imageView dragging:
findViewById(R.id.imageView).setOnTouchListener(new OnTouchListener()
{
int prevX,prevY;
@Override
public boolean onTouch(final View v,final MotionEvent event)
{
final FrameLayout.LayoutParams par=(FrameLayout.LayoutParams)v.getLayoutParams();
switch(event.getAction())
{
case MotionEvent.ACTION_MOVE:
{
par.topMargin+=(int)event.getRawY()-prevY;
prevY=(int)event.getRawY();
par.leftMargin+=(int)event.getRawX()-prevX;
prevX=(int)event.getRawX();
v.setLayoutParams(par);
return true;
}
case MotionEvent.ACTION_UP:
{
par.topMargin+=(int)event.getRawY()-prevY;
par.leftMargin+=(int)event.getRawX()-prevX;
v.setLayoutParams(par);
return true;
}
case MotionEvent.ACTION_DOWN:
{
prevX=(int)event.getRawX();
prevY=(int)event.getRawY();
par.bottomMargin=-2*v.getHeight();
par.rightMargin=-2*v.getWidth();
v.setLayoutParams(par);
return true;
}
}
return false;
}
});