i have this code to show gif image with Movie.
public class GIFView extends View{
private Movie movie;
private InputStream is;
private long moviestart;
public GIFView(Context context) {
super(context);
is=getResources().openRawResource(R.drawable.anim_cerca);
movie=Movie.decodeStream(is);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
long now=android.os.SystemClock.uptimeMillis();
if (moviestart == 0)
moviestart = now;
int relTime = (int)((now - moviestart) % movie.duration());
movie.setTime(relTime);
movie.draw(canvas,10,10);
this.invalidate();
}
}
My problem borns when gif is loaded, it draw very bad, only the first frame is shown and the other are like disturbed. What can i do?
EDIT: THE PROBLEM IS EMULATOR! IT DOESN'T SHOW GIF, BUT ON DEVICE IT'S OK! :)
Good start. Gotta make it more useful for loading different gifs after being added to the view and for either assets or resources. Also, for devices with hardware acceleration I was getting blank views, so I turned it off for this GIFView.
Also, be sure to put animated gifs in the res/drawable-xhdpi directory (or assets if using that way)
public class GIFView extends View{
Movie movie;
long moviestart;
public GIFView(Context context) throws IOException {
super(context);
}
public GIFView(Context context, AttributeSet attrs) throws IOException{
super(context, attrs);
}
public GIFView(Context context, AttributeSet attrs, int defStyle) throws IOException {
super(context, attrs, defStyle);
}
public void loadGIFResource(Context context, int id)
{
//turn off hardware acceleration
this.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
InputStream is=context.getResources().openRawResource(id);
movie = Movie.decodeStream(is);
}
public void loadGIFAsset(Context context, String filename)
{
InputStream is;
try {
is = context.getResources().getAssets().open(filename);
movie = Movie.decodeStream(is);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (movie == null) {
return;
}
long now=android.os.SystemClock.uptimeMillis();
if (moviestart == 0) moviestart = now;
int relTime;
relTime = (int)((now - moviestart) % movie.duration());
movie.setTime(relTime);
movie.draw(canvas,10,10);
this.invalidate();
}
}
Usage:
imageView.loadGIFResource(this, R.drawable.quickguide_1);
and
<com.eyeverify.GIFView
android:id="@+id/imageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_marginBottom="50dp"
android:layout_marginTop="110dp"
android:src="@drawable/quickguide_1"/>