I am using andengine to develop a game in android. I placed an object in sprite like
this.mTexture = new Texture(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mFaceTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/bike.png", 0, 0);
---- and i place like
Sprite bikeSprite= new Sprite(20, 50, this.mFaceTextureRegion);
I want to use this sprite in j2me sprite
bikeSprite.move(--);
How do I do it in android. I dont want to use setPosition .
public class EntityModifierExample extends BaseExample {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private Camera mCamera;
private Texture mTexture;
private TiledTextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public Engine onLoadEngine() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources() {
this.mTexture = new Texture(64, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mFaceTextureRegion = TextureRegionFactory.createTiledFromAsset(this.mTexture, this, "gfx/face_box_tiled.png", 0, 0, 2, 1);
this.mEngine.getTextureManager().loadTexture(this.mTexture);
}
@Override
public Scene onLoadScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
final int centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final int centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
final Rectangle rect = new Rectangle(centerX + 100, centerY, 32, 32);
rect.setColor(1, 0, 0);
final AnimatedSprite face = new AnimatedSprite(centerX - 100, centerY, this.mFaceTextureRegion);
face.animate(100);
face.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
final LoopEntityModifier entityModifier =
new LoopEntityModifier(
new IEntityModifierListener() {
@Override
public void onModifierStarted(final IModifier<IEntity> pModifier, final IEntity pItem) {
EntityModifierExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(EntityModifierExample.this, "Sequence started.", Toast.LENGTH_LONG).show();
}
});
}
@Override
public void onModifierFinished(final IModifier<IEntity> pEntityModifier, final IEntity pEntity) {
EntityModifierExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(EntityModifierExample.this, "Sequence finished.", Toast.LENGTH_LONG).show();
}
});
}
},
1,
new ILoopEntityModifierListener() {
@Override
public void onLoopStarted(final LoopModifier<IEntity> pLoopModifier, final int pLoop, final int pLoopCount) {
EntityModifierExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(EntityModifierExample.this, "Loop: '" + (pLoop + 1) + "' of '" + pLoopCount + "' started.", Toast.LENGTH_SHORT).show();
}
});
}
@Override
public void onLoopFinished(final LoopModifier<IEntity> pLoopModifier, final int pLoop, final int pLoopCount) {
EntityModifierExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(EntityModifierExample.this, "Loop: '" + (pLoop + 1) + "' of '" + pLoopCount + "' finished.", Toast.LENGTH_SHORT).show();
}
});
}
},
new SequenceEntityModifier(
new RotationModifier(1, 0, 90),
new AlphaModifier(2, 1, 0),
new AlphaModifier(1, 0, 1),
new ScaleModifier(2, 1, 0.5f),
new DelayModifier(0.5f),
new ParallelEntityModifier(
new ScaleModifier(3, 0.5f, 5),
new RotationByModifier(3, 90)
),
new ParallelEntityModifier(
new ScaleModifier(3, 5, 1),
new RotationModifier(3, 180, 0)
)
)
);
face.registerEntityModifier(entityModifier);
rect.registerEntityModifier(entityModifier.clone());
scene.attachChild(face);
scene.attachChild(rect);
return scene;
}
@Override
public void onLoadComplete() {
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
This code is extracted from the samples project Andengine. Reference to the original code.