I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume
in ExoPlayer > 2.x
.
Any one can give me an example ? I checked onPlayerStateChanged
and problem not solved .
onPlayerStateChanged : STATE_BUFFERING
onPlayerStateChanged : STATE_READY
I just got this log from onPlayerStateChanged
and this is not called in all times !
EDIT---
Please refer to the Player.isPlaying()
method which provides this as an API.
"Rather than having to check these properties individually, Player.isPlaying can be called."
https://exoplayer.dev/listening-to-player-events.html#playback-state-changes
--- EDIT END
You need to check playWhenReady
with a Player.EventListener. The Playback states of ExoPlayer are independent from the player being paused or not:
player.addListener(new Player.DefaultEventListener() {
@Override
public void onPlayerStateChanged(boolean playWhenReady, int playbackState) {
if (playWhenReady && playbackState == Player.STATE_READY) {
// media actually playing
} else if (playWhenReady) {
// might be idle (plays after prepare()),
// buffering (plays when data available)
// or ended (plays when seek away from end)
} else {
// player paused in any state
}
}
});
To play/pause the player ExoPlayer provides
player.setPlayWhenReady(boolean)
The sequence of playback states with ExoPlayer with a media file which never stalls to rebuffer is once in each of the four states and does not express play/paused:
Player.STATE_IDLE;
Player.STATE_BUFFERING;
Player.STATE_READY;
Player.STATE_ENDED;
Each time the player needs to buffer it goes:
Player.STATE_READY;
Player.STATE_BUFFERING;
Player.STATE_READY;
Setting playWhenReady does not affect the state.
All together your media is actually playing when
playWhenReady && playbackState == Player.STATE_READY
It plays when ready. :)