How to know when lottie animation is completed?

Tom Finet picture Tom Finet · Sep 12, 2017 · Viewed 23.3k times · Source

I have a fragment, here is the onCreateView method:

@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {

    // Inflate the layout for this fragment
    mView = inflater.inflate(R.layout.fragment_added_to_cart_anim, container, false);
    ButterKnife.bind(this, mView);

    mAddedToCartAnimation.setAnimation("checked_done_.json");
    mAddedToCartAnimation.loop(false);
    mAddedToCartAnimation.playAnimation();

    // Remove fragment when the animation is finished.

    return mView;

}

I need to remove the fragment using getActivity().getSupportFragmentManager().beginTransaction().remove(this).commit(); when the lottie animation has ended. If I understand correctly when the isAnimating() Lottie method returns false the animation has ended and since in my configuration the animation does not loop this is when I should remove the current fragment. But I can't just use an if statement since when it is executed the animation may still be going.

I need a way to remove the fragment when the Lottie animation ends, how do I do this?

Answer

Chefes picture Chefes · Sep 12, 2017

This code works for me:

mAddedToCartAnimation.addAnimatorListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animation) {
            Log.e("Animation:","start");
        }

        @Override
        public void onAnimationEnd(Animator animation) {
            Log.e("Animation:","end");
            //Your code for remove the fragment
            try {
                getActivity().getSupportFragmentManager()
                      .beginTransaction().remove(this).commit();
            } catch(Exception ex) {
                ex.toString();
            }
        }

        @Override
        public void onAnimationCancel(Animator animation) {
            Log.e("Animation:","cancel");
        }

        @Override
        public void onAnimationRepeat(Animator animation) {
            Log.e("Animation:","repeat");
        }
    });

I hope this solve your problem :)