i'm using the vision API for face detection, now i want to implement eye blink but still vision api detect eye blinking in image(photo) of a person(not live).
In addition, I am using a Tracker to keep track of the eye state over time, to detect the sequence of events that indicate a blink of left eye:
left eyes open -> left eyes closed -> left eyes open
The GraphicFaceTracker class is defined as below :
private class GraphicFaceTracker extends Tracker<Face> {
private GraphicOverlay mOverlay;
private FaceGraphic mFaceGraphic;
private Context context ;
GraphicFaceTracker(Context context, GraphicOverlay overlay) {
mOverlay = overlay;
this.context= context;
mFaceGraphic = new FaceGraphic(overlay);
}
private final float OPEN_THRESHOLD = 0.85f;
private final float CLOSE_THRESHOLD = 0.4f;
private int state = 0;
void blink(float value, final int eyeNo, String whichEye) {
switch (state) {
case 0:
if (value > OPEN_THRESHOLD) {
// Both eyes are initially open
state = 1;
}
break;
case 1:
if (value < CLOSE_THRESHOLD ) {
// Both eyes become closed
state = 2;
}
break;
case 2:
if (value > OPEN_THRESHOLD) {
// Both eyes are open again
Log.i("BlinkTracker", "blink occurred!");
mCameraSource.takePicture(null, new CameraSource.PictureCallback() {
@Override
public void onPictureTaken(byte[] bytes) {
Bitmap bmp = BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
Log.d("BITMAP", bmp.getWidth() + "x" + bmp.getHeight());
System.out.println(bmp.getWidth() + "x" + bmp.getHeight());
}
});
state = 0;
}
break;
}
}
/**
* Start tracking the detected face instance within the face overlay.
*/
@Override
public void onNewItem(int faceId, Face item) {
mFaceGraphic.setId(faceId);
}
/**
* Update the position/characteristics of the face within the overlay.
*/
@Override
public void onUpdate(FaceDetector.Detections<Face> detectionResults, Face face) {
mOverlay.add(mFaceGraphic);
mFaceGraphic.updateFace(face);
float left = face.getIsLeftEyeOpenProbability();
float right = face.getIsRightEyeOpenProbability();
if (left == Face.UNCOMPUTED_PROBABILITY) {
// At least one of the eyes was not detected.
return;
}
blink(left,0,"left");
if(right == Face.UNCOMPUTED_PROBABILITY ){
return ;
}
}
}
I have enabled "classifications" in order to have the detector indicate if eyes are open/closed :
FaceDetector detector = new FaceDetector.Builder(context)
.setProminentFaceOnly(true) // optimize for single, relatively large face
.setTrackingEnabled(true) // enable face tracking
.setClassificationType(/* eyes open and smile */ FaceDetector.ALL_CLASSIFICATIONS)
.setMode(FaceDetector.FAST_MODE) // for one face this is OK
.build();
The tracker is then added as a processor for receiving face updates over time from the detector. For example, this configuration would be used to track whether the largest face in view has blinked:
Tracker<Face> tracker = new GraphicFaceTracker(this,mGraphicOverlay);
detector.setProcessor(new LargestFaceFocusingProcessor.Builder(detector, tracker).build());
But the above code detects blink in image of a person . But the image of a person cannot blink . How can I detect blink by camera ?
From Face object you can get below probability.
float leftOpenScore = face.getIsLeftEyeOpenProbability();
if (leftOpenScore == Face.UNCOMPUTED_PROBABILITY) {//left eye is open }else{//left eye closed }
float leftOpenScore = face.getIsRightEyeOpenProbability();
if (leftOpenScore == Face.UNCOMPUTED_PROBABILITY) {//Right eye is open }else{//Right eye closed }
Now you can pass this value where you want to use.