Loading a resource to a mutable bitmap

stealthcopter picture stealthcopter · Sep 12, 2010 · Viewed 31k times · Source

I am loading a bitmap from a resource like so:

 Bitmap mBackground = BitmapFactory.decodeResource(res,R.drawable.image);

What I want to do is make some changes to the bitmap before It gets drawn to the main canvas in my draw method (As it would seem wasteful to repeat lots of drawing in my main loop when it isn't going to change). I am making the changes to the bitmap with the following:

Canvas c = new Canvas(mBackground);
c.drawARGB(...); // etc

So naturally I get an exception

java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor

So to avoid that I made a copy of the bitmap so that it is mutable

Bitmap mBackground = BitmapFactory.decodeResource(res,R.drawable.image).copy(Bitmap.Config.ARGB_8888, true);

Which avoid the problem however it sometimes causes OutOfMemoryExceptions, do know any better ways of achieving what I want?

Answer

KNfLrPn picture KNfLrPn · Oct 19, 2011

Use decodeResource(Resources res, int id, BitmapFactory.Options opts) and specify inMutable in the options.

http://developer.android.com/reference/android/graphics/BitmapFactory.html