I know how to setup and display an oval shape. I know how to apply a gradient to this shape. What I cant figure out is how I can get an oval gradient to match the shape.
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval" >
<gradient
android:startColor="#66FFFFFF"
android:endColor="#00FFFFFF"
android:gradientRadius="100"
android:type="radial" />
</shape>
If you can imagine, this gradient has a semi transparent white glow in the middle, then fades to alpha zero at the edges. I need to get it to go out in an oval shape, not just a circular gradient. How can I achieve this?
I would suggest more 'direct' drawing approach. If you can draw gradient pixel-by-pixel, then you need just to remember that for
r
r1+r2
Here:
r - distance to circle center
r1,r2 - distances to two foci of ellipse
EDIT: Consider this Pixel Shader code:
uniform sampler2D tex;
void main()
{
vec2 center = vec2(0.5,0.5);
float len = 1.3*(distance(gl_TexCoord[0].xy,center));
vec2 foc1 = vec2(len,0.);
vec2 foc2 = vec2(-len,0.);
float r = distance(center+foc1,gl_TexCoord[0].xy) +
distance(center+foc2,gl_TexCoord[0].xy);
float k = pow(r*0.9,1.3);
vec4 color = vec4(k,k,k,1.);
gl_FragColor = color;
}
You will get oval something like that:
good luck