In a word game for Android I currently have a hardcoded menu inflated from left_drawer_menu.xml
and consisting of 3 groups (my turn, opponent turn and finally other stuff):
mLeftDrawer = (NavigationView) findViewById(R.id.left_drawer);
mLeftDrawer.setNavigationItemSelectedListener(
new NavigationView.OnNavigationItemSelectedListener() {
@Override
public boolean onNavigationItemSelected(final MenuItem menuItem) {
Menu menu = mLeftDrawer.getMenu();
if (menuItem.getGroupId() == R.id.my_move) {
menu.setGroupCheckable(R.id.my_move, true, true);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.his_move) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, true, true);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.extras) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, true, true);
}
menuItem.setChecked(true);
mLeftItem = menuItem.getItemId();
mDrawerLayout.closeDrawer(mLeftDrawer);
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
if (mLeftItem == R.id.start) {
startNewGame();
}
}
},DRAWER_CLOSE_DELAY);
return true;
}
});
Now I am trying to change that menu dynamically.
I have SQLite instance containing all game data and use IntentService
to read/write the database - that part works fine.
My current difficulty is: with the following code, the new items are added outside the R.id.my_move
group:
if (mLeftItem == R.id.start) {
startNewGame();
Random r = new Random();
int i = r.nextInt(100);
menu.add(R.id.my_move, i, i, "Item " + i); // why is my_move ignored?
}
UPDATE:
As a further test I have tried assigning even and not even items to 2 separate groups with this code:
Random r = new Random();
int i = r.nextInt(100);
int group = 1 + (i % 2); // can be 1 or 2
menu.add(group, i, i, "Item " + i);
However the result looks chaotic:
Also I have discovered the (probably already fixed?) Issue 176300 and wonder if maybe sub-menus should be better used instead of menu groups?
On checking MenuItemImpl source code
...
* @param group Item ordering grouping control. The item will be added after
* all other items whose order is <= this number, and before any
* that are larger than it. This can also be used to define
* groups of items for batch state changes. Normally use 0.
...
MenuItemImpl(MenuBuilder menu, int group, int id, int categoryOrder, int ordering,
CharSequence title, int showAsAction) {
So you should define ordering in your xml (give same order to items in one group and increment in each following group)
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<group android:id="@+id/my_move" android:checkableBehavior="single">
<item
android:orderInCategory="0"
android:id="@+id/game1"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #1" />
<item
android:orderInCategory="0"
android:id="@+id/game2"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #2" />
</group>
<group android:id="@+id/his_move" android:checkableBehavior="single">
<item
android:orderInCategory="1"
android:id="@+id/game5"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #5" />
<item
android:orderInCategory="1"
android:id="@+id/game6"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #6" />
<item
android:orderInCategory="1"
android:id="@+id/game7"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #7" />
</group>
.....
</menu>
and give an appropriate order value while adding the item in your code. So if you want to add the item at the end of first group, add it as:
menu.add(R.id.my_move, Menu.NONE, 0, "Item1");
and if you want to add to second group, add it as:
menu.add(R.id.his_move, Menu.NONE, 1, "Item2");
The problem with your code could be that all items in the xml have default orderInCategory 0 and so the new item gets added after all these items.
UPDATE
To add icon use setIcon
method for MenuItem
menu.add(R.id.my_move, Menu.NONE, 0, "Item1").setIcon(R.drawable.ic_stars_black_24dp);