I'm using Glide to load images and I added a listener to know when resource is ready or if there was an error of any type:
Glide.with(mContext)
.load(url)
.placeholder(R.drawable.glide_placeholder)
// use dontAnimate and not crossFade to avoid a bug with custom views
.dontAnimate()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.listener(new RequestListener<String, GlideDrawable>() {
@Override
public boolean onException(Exception e, String model, Target<GlideDrawable> target, boolean isFirstResource) {
// do something
return true;
}
@Override
public boolean onResourceReady(GlideDrawable resource, String model, Target<GlideDrawable> target, boolean isFromMemoryCache, boolean isFirstResource) {
// do something
return true;
}
})
.into(mCustomImageView);
The app never runs inside onResourceReady
or onException
but if I remove the listener and let the async download without a callback, it runs correctly:
Glide.with(mContext)
.load(url)
.placeholder(R.drawable.glide_placeholder)
// use dontAnimate and not crossFade to avoid a bug with custom views
.dontAnimate()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.into(mCustomImageView);
I tried also with GlideDrawableImageViewTarget
instead of listener to receive callbacks but app runs inside onLoadStarted
but never runs inside onLoadCleared
, onLoadFailed
and onResourceReady
.
It seems to be a bug with ImageView's visibility if it's invisible or gone. I opened an issue here: https://github.com/bumptech/glide/issues/618