I'm trying to get a preview frame for QR code scanning functionality using Camera2 API. In old Camera API it's as easy as:
android.hardware.Camera mCamera;
...
mCamera.setPreviewCallback(new Camera.PreviewCallback() {
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
// will be invoked for every preview frame in addition to displaying them on the screen
}
});
However, I can't find a way to achieve that using new Camera2 API. I'd like to receive multiple frames that I can work on - the best would be to receive byte array as in old API. Any ideas how to do that?
A little late but better than never:
Usually a TextureView
is used to display the preview of the camera. You can use TextureView.SurfaceTextureListener
to get a callback every time the surface changes. TextureView
does provide a method getBitmap(Bitmap)
which you can use to get the preview frame in the same size as the TextureView
.
You can use this Google sample as starting point. Simply update the surfaceTextureListener like shown here:
private val surfaceTextureListener = object : TextureView.SurfaceTextureListener {
override fun onSurfaceTextureAvailable(texture: SurfaceTexture, width: Int, height: Int) {
openCamera(width, height)
}
override fun onSurfaceTextureSizeChanged(texture: SurfaceTexture, width: Int, height: Int) {
configureTransform(width, height)
}
override fun onSurfaceTextureDestroyed(texture: SurfaceTexture) = true
override fun onSurfaceTextureUpdated(texture: SurfaceTexture) {
// Start changes
// Get the bitmap
val frame = Bitmap.createBitmap(textureView.width, textureView.height, Bitmap.Config.ARGB_8888)
textureView.getBitmap(frame)
// Do whatever you like with the frame
frameProcessor?.processFrame(frame)
// End changes
}
}