I'm working with my friend on our first Android game. Basic idea is that every frame of the game the whole surface is redrawn (1 large bitmap) in 2 steps:
The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?
Now I've started to work with OpenGL ES, I would also use it for 2D graphics. This way is the most flexible and it's extremely fast (look at this example code. It's about 2D rendering, and there you can see the power of OpenGL.
It's not the easiest thing to start with, but there are some good tutorials out there - for example, this is a very good one.