When writing :
CountDownTimer timer = new CountDownTimer(1000, 100)
{
@Override
public void onTick(long l)
{
}
@Override
public void onFinish()
{
};
}.start();
are we actually starting a new thread that handles ticks? If not, what is really happening?
CountDownTimer
's implementation uses Handler
and sendMessageDelayed()
, so no background thread is needed. This does mean that the timer will not update if you are tying up the main application thread elsewhere in your code.