I wonder if is the Android multi-touch support reliable? I've read it suffers from some problems.
I also wonder, how can I define custom multi-touch gestures? Like: 3 fingers rotate or 3 fingers stay static and fourth is moving.
I've come across some resources (Gestures or MotionEvent on developer.android.com) but nothing states it clearly.
Regards,
Zdenek
I've dug around in the API and found a way to perform gestures like pinch / reverse pinch, so I believe the gestures you describe are possible - it just takes figuring out how to code them up. Below I've pasted an example of a reverse pinch I implemented. I wanted the pinch to only register if it is horizontally-oriented. Its not very clean or reusable code but it should help you get moving forward. It works on Android 2.0.x. I've read multi-touch may have issues on earlier versions. The example is a class that I call from within an activity's onTouchEvent
, forwarding the event to the class.
public class HorizontalReversePinchDetector {
public boolean onTouchEvent(MotionEvent e) {
int pointerCount = e.getPointerCount();
if(pointerCount != 2) {
Log.d(GESTURE, "not pinching - exactly 2 fingers are needed but have " + pointerCount);
clearPinch();
return false;
}
int firstIndex = e.getX(0) < e.getX(1) ? 0: 1;
int secondIndex = e.getX(0) < e.getX(1) ? 1: 0;
Finger currentLeftFinger = new Finger(e.getX(firstIndex), e.getY(firstIndex));
Finger currentRightFinger = new Finger(e.getX(secondIndex), e.getY(secondIndex));
float yDifference = Math.abs(currentLeftFinger.getY() - currentRightFinger.getY());
if(yDifference > 80) {
Log.d(GESTURE, "not pinching - fingers too vertically-oriented");
clearPinch();
return false;
}
if(initialLeftFinger == null) {
initialLeftFinger = currentLeftFinger;
initialRightFinger = currentRightFinger;
Log.d(GESTURE, "not pinching, but might be starting a pinch...");
return false;
}
float leftFingerDistance = initialLeftFinger.getX() - currentLeftFinger.getX();
float rightFingerDistance = currentRightFinger.getX() - initialRightFinger.getX();
float xDistanceBetweenFingers = Math.abs(currentLeftFinger.getX() - currentRightFinger.getX());
if(xDistanceBetweenFingers < minimumDistanceBetweenFingers) {
Log.d(GESTURE, "pinching, but fingers are not far enough apart...");
return true;
}
if(leftFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but left finger has not moved enough...");
return true;
}
if(rightFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but right finger has not moved enough...");
return true;
}
pinchCompleted();
return true;
}
private void pinchCompleted() {
Log.d(GESTURE, "pinch completed");
if(pinchListener != null) pinchListener.onPinch();
clearPinch();
}
public static interface OnPinchListener {
void onPinch();
}
private void clearPinch() {
initialLeftFinger = null;
initialRightFinger = null;
}
public void setPinchListener(OnPinchListener pinchListener) {
this.pinchListener = pinchListener;
}
private static class Finger {
private Finger(float x, float y) {
this.x = x;
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
private float x;
private float y;
}
private Finger initialLeftFinger;
private Finger initialRightFinger;
private OnPinchListener pinchListener;
private static final float minimumDistanceForEachFinger = 30;
private static final float minimumDistanceBetweenFingers = 50;
}
Regarding reliability, this code has been completely reliable. Again, only on Android 2.0.x. I have not tested it on other versions of the platform.