Upload binary file with okhttp from resources

dabluck picture dabluck · Aug 18, 2014 · Viewed 17.3k times · Source

I need to upload a binary file bundled in an apk to a server using okhttp. Using urlconnection, you can simply get an inputstream to an asset and then put that into your request. However, okhttp only gives you the option of uploading byte arrays, strings, or files. Since you can't get a file path for an asset bundled in the apk, is the only option to copy the file to the local file directory (I'd rather not do that) and then give the file to okhttp? Is there no way to simply make a request using the assetinputstream directly to the web server?

EDIT: I used the accepted answer but instead of making a static utility class I simply subclassed RequestBody

 public class InputStreamRequestBody extends RequestBody {

private InputStream inputStream;
private MediaType mediaType;

public static RequestBody create(final MediaType mediaType, final InputStream inputStream) {


    return new InputStreamRequestBody(inputStream, mediaType);
}

private InputStreamRequestBody(InputStream inputStream, MediaType mediaType) {
    this.inputStream = inputStream;
    this.mediaType = mediaType;
}

@Override
public MediaType contentType() {
    return mediaType;
}

@Override
public long contentLength() {
    try {
        return inputStream.available();
    } catch (IOException e) {
        return 0;
    }
}

@Override
public void writeTo(BufferedSink sink) throws IOException {
    Source source = null;
    try {
        source = Okio.source(inputStream);
        sink.writeAll(source);
    } finally {
        Util.closeQuietly(source);
    }
 }
}

My only concern with this approach is the unreliability of inputstream.available() for content-length. The static constructor is to match okhttp's internal implementation

Answer

Miguel Lavigne picture Miguel Lavigne · Aug 19, 2014

You might not be able to do it directly using the library but you could create a little utility class which would do it for you. You could then simply re-use it everywhere you need it.

public class RequestBodyUtil {

    public static RequestBody create(final MediaType mediaType, final InputStream inputStream) {
        return new RequestBody() {
            @Override
            public MediaType contentType() {
                return mediaType;
            }

            @Override
            public long contentLength() {
                try {
                    return inputStream.available();
                } catch (IOException e) {
                    return 0;
                }
            }

            @Override
            public void writeTo(BufferedSink sink) throws IOException {
                Source source = null;
                try {
                    source = Okio.source(inputStream);
                    sink.writeAll(source);
                } finally {
                    Util.closeQuietly(source);
                }
            }
        };
    }
}

Then simply use it like so

OkHttpClient client = new OkHttpClient();

MediaType MEDIA_TYPE_MARKDOWN
        = MediaType.parse("text/x-markdown; charset=utf-8");

InputStream inputStream = getAssets().open("README.md");

RequestBody requestBody = RequestBodyUtil.create(MEDIA_TYPE_MARKDOWN, inputStream);
Request request = new Request.Builder()
        .url("https://api.github.com/markdown/raw")
        .post(requestBody)
        .build();

Response response = client.newCall(request).execute();
if (!response.isSuccessful())
    throw new IOException("Unexpected code " + response);

Log.d("POST", response.body().string());    

This example code was based on this code. Replace the Assets file name and the MediaType with your own.