Has anyone found a good way to utilize Android .aar libraries within Unity3D, other than unzipping them?
Snippets from the Unity 4.2 Release Notes:
The Unity documentation clarifies
Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project.
I'm familiar with using the jar + res/ solution; but I am specifically trying to identify the best way of incorporating the precompiled aar. Is there something better than unzipping it?
With Unity 5, just place .aar files in the project. (They don't even need to be in /Plugins/Android anymore, just check the inspector and make sure they are turned on for Android platform).