I started using Google Play Game Services a while ago, and yesterday while checking the logcat I couldnt help to notice this error:
E/DataBuffer(3183): Internal data leak within a DataBuffer object detected! Be sure to explicitly call close() on all DataBuffer extending objects when you are done with them. (internal object: com.google.android.gms.common.data.DataHolder@40555410)
It occurs several times in a row. Im not exactly sure why it arises. It doesnt make my app crash nor makes the google achievement/leaderboards functionality stop working.
All I know is that it is related to the functions "unlockAchievementImmediate" and "submitScoreImmediate".
Has anybody encountered this problem before or has any suggestions?
Edit: In my app I only use "unlockAchievementImmediate" and "submitScoreImmediate". These functions don't return any buffers that need any closing.
These items extend DataBuffer: AchievementBuffer, AppStateBuffer, FilteredDataBuffer, GameBuffer, InvitationBuffer, LeaderboardBuffer, LeaderboardScoreBuffer, MetadataBuffer, MomentBuffer, ParticipantBuffer, PersonBuffer, PlayerBuffer, TurnBasedMatchBuffer.
These are generally found in your listeners of those particular items. For example:
public void onTurnBasedMatchesLoaded(int statusCode, LoadMatchesResponse response)
{
TurnBasedMatchBuffer buff = response.getMyTurnMatches();
// do some stuff with buff
buff.close()
}
public void onPlayersLoaded(int statusCode, PlayerBuffer buff)
{
Player p = buff.get(0);
buff.close();
}
The error doesn't report until after I exit my app and re-enter. If I call up my matches 3 times and exit the app without calling buff.close(), I can expect to see the warning 3 times upon opening it back up again. Add in the buff.close() and they disappear. Voila!