Right now I am detecting the end of my ValueAnimator by checking when the progress has reached 100...
//Setup the animation
ValueAnimator anim = ValueAnimator.ofInt(progress, seekBar.getMax());
//Set the duration
anim.setDuration(Utility.setAnimationDuration(progress));
anim.addUpdateListener(new AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation)
{
int animProgress = (Integer) animation.getAnimatedValue();
if ( animProgress == 100)
{
//Done
}
else
{
seekBar.setProgress(animProgress);
}
}
});
Is this the correct way? I read through the docs and couldn't find any kind listener or callback for when it completes. I tried using isRunning()
but it didn't work as well.
You can do something like:
ValueAnimator anim = ValueAnimator.ofInt(progress, seekBar.getMax());
anim.setDuration(Utility.setAnimationDuration(progress));
anim.addUpdateListener(new AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation)
{
int animProgress = (Integer) animation.getAnimatedValue();
seekBar.setProgress(animProgress);
}
});
anim.addListener(new AnimatorListenerAdapter()
{
@Override
public void onAnimationEnd(Animator animation)
{
// done
}
});
anim.start();