Universal Image Loader UIL nostra out of memory error

Martino Lessio picture Martino Lessio · Jun 20, 2013 · Viewed 10.8k times · Source

I am using UIL to load remote images and fill up Fragments in FragmentStatePagerAdapter. I have read readme and usual errors but I can't solve out this bug.

Here is the config:

ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
    .threadPoolSize(1)
    .build();
    ImageLoader.getInstance().init(config);

Here is where i display my images:

public View onCreateView(LayoutInflater inflater, ViewGroup container,
        Bundle savedInstanceState) {


    ImageLoader imgLoader = ImageLoader.getInstance();

    DisplayImageOptions options = new DisplayImageOptions.Builder()
    .showStubImage(R.drawable.loading)
    .cacheOnDisc()
    .resetViewBeforeLoading()
    .bitmapConfig(Bitmap.Config.RGB_565)
    .imageScaleType(ImageScaleType.IN_SAMPLE_INT)
    .build();

    imgLoader.displayImage(this.contentImage, this.imgView, options);

    return layout;
}

And here is where I destroy my fragments in the adapter:

public void destroyItem(ViewGroup container, int position, Object object) {
    if (position >= getCount()) {
        container.removeAllViews();
        FragmentManager manager = ((Fragment) object).getFragmentManager();
        FragmentTransaction trans = manager.beginTransaction();
        trans.remove((Fragment) object);
        trans.commit();
    }
}

and finally here is the exception I get:

{
06-20 12:09:24.877: E/dalvikvm-heap(17043): Out of memory on a 6345504-byte allocation.
06-20 12:09:24.877: I/dalvikvm(17043): "pool-1-thread-1" prio=4 tid=16 RUNNABLE
06-20 12:09:24.877: I/dalvikvm(17043):   | group="main" sCount=0 dsCount=0 obj=0x42593a48 self=0x6367e778
06-20 12:09:24.887: I/dalvikvm(17043):   | sysTid=17091 nice=10 sched=0/0 cgrp=apps/bg_non_interactive handle=1667639656
06-20 12:09:24.887: I/dalvikvm(17043):   | state=R schedstat=( 4021618000 2254117000 18267 ) utm=341 stm=61 core=0
06-20 12:09:24.887: I/dalvikvm(17043):   #00  pc 00074350  /system/lib/libdvm.so (dvmDumpNativeStack(DebugOutputTarget const*, int)+35)
06-20 12:09:24.887: I/dalvikvm(17043):   #01  pc 00062afe  /system/lib/libdvm.so (dvmDumpThreadEx(DebugOutputTarget const*, Thread*, bool)+557)
06-20 12:09:24.887: I/dalvikvm(17043):   #02  pc 00062bae  /system/lib/libdvm.so (dvmDumpThread(Thread*, bool)+25)
06-20 12:09:24.887: I/dalvikvm(17043):   #03  pc 000298ec  /system/lib/libdvm.so (dvmMalloc(unsigned int, int)+584)
06-20 12:09:24.887: I/dalvikvm(17043):   #04  pc 0007fdfe  /system/lib/libdvm.so (dvmAllocPrimitiveArray(char, unsigned int, int)+93)
06-20 12:09:24.887: I/dalvikvm(17043):   #05  pc 0005357e  /system/lib/libdvm.so
06-20 12:09:24.887: I/dalvikvm(17043):   #06  pc 000798e0  /system/lib/libandroid_runtime.so (GraphicsJNI::allocateJavaPixelRef(_JNIEnv*, SkBitmap*, SkColorTable*)+67)
06-20 12:09:24.887: I/dalvikvm(17043):   #07  pc 000799ae  /system/lib/libandroid_runtime.so (JavaPixelAllocator::allocPixelRef(SkBitmap*, SkColorTable*)+45)
06-20 12:09:24.887: I/dalvikvm(17043):   #08  pc 0004aa18  /system/lib/libskia.so (SkBitmap::allocPixels(SkBitmap::Allocator*, SkColorTable*)+56)
06-20 12:09:24.887: I/dalvikvm(17043):   #09  pc 000cd848  /system/lib/libskia.so (SkPNGImageDecoder::onDecode(SkStream*, SkBitmap*, SkImageDecoder::Mode)+404)
06-20 12:09:24.887: I/dalvikvm(17043):   #10  pc 000c9504  /system/lib/libskia.so (SkImageDecoder::decode(SkStream*, SkBitmap*, SkBitmap::Config, SkImageDecoder::Mode, bool)+168)
06-20 12:09:24.887: I/dalvikvm(17043):   #11  pc 00075a08  /system/lib/libandroid_runtime.so
06-20 12:09:24.887: I/dalvikvm(17043):   #12  pc 000762ac  /system/lib/libandroid_runtime.so
06-20 12:09:24.887: I/dalvikvm(17043):   #13  pc 0001dd8c  /system/lib/libdvm.so (dvmPlatformInvoke+112)
06-20 12:09:24.887: I/dalvikvm(17043):   #14  pc 0005a6e2  /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+165)
06-20 12:09:24.887: I/dalvikvm(17043):   #15  pc 000271a0  /system/lib/libdvm.so
06-20 12:09:24.887: I/dalvikvm(17043):   #16  pc 0002b898  /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
06-20 12:09:24.887: I/dalvikvm(17043):   #17  pc 00073d2c  /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+563)
06-20 12:09:24.887: I/dalvikvm(17043):   #18  pc 00073e04  /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+19)
06-20 12:09:24.887: I/dalvikvm(17043):   #19  pc 000640f4  /system/lib/libdvm.so
06-20 12:09:24.887: I/dalvikvm(17043):   #20  pc 0000dcfc  /system/lib/libc.so (__thread_entry+124)
06-20 12:09:24.887: I/dalvikvm(17043):   #21  pc 0000d8d0  /system/lib/libc.so (pthread_create+172)
06-20 12:09:24.887: I/dalvikvm(17043):   at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
06-20 12:09:24.887: I/dalvikvm(17043):   at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:529)
06-20 12:09:24.887: I/dalvikvm(17043):   at com.nostra13.universalimageloader.core.ImageDecoder.decode(ImageDecoder.java:82)
06-20 12:09:24.887: I/dalvikvm(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.decodeImage(LoadAndDisplayImageTask.java:270)
06-20 12:09:24.887: I/dalvikvm(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.tryLoadBitmap(LoadAndDisplayImageTask.java:244)
06-20 12:09:24.887: I/dalvikvm(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.run(LoadAndDisplayImageTask.java:149)
06-20 12:09:24.887: I/dalvikvm(17043):   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
06-20 12:09:24.887: I/dalvikvm(17043):   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
06-20 12:09:24.887: I/dalvikvm(17043):   at java.lang.Thread.run(Thread.java:856)
06-20 12:09:24.897: D/skia(17043): --- decoder->decode returned false
06-20 12:09:24.897: E/ImageLoader(17043): null
06-20 12:09:24.897: E/ImageLoader(17043): java.lang.OutOfMemoryError
06-20 12:09:24.897: E/ImageLoader(17043):   at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
06-20 12:09:24.897: E/ImageLoader(17043):   at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:529)
06-20 12:09:24.897: E/ImageLoader(17043):   at com.nostra13.universalimageloader.core.ImageDecoder.decode(ImageDecoder.java:82)
06-20 12:09:24.897: E/ImageLoader(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.decodeImage(LoadAndDisplayImageTask.java:270)
06-20 12:09:24.897: E/ImageLoader(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.tryLoadBitmap(LoadAndDisplayImageTask.java:244)
06-20 12:09:24.897: E/ImageLoader(17043):   at com.nostra13.universalimageloader.core.LoadAndDisplayImageTask.run(LoadAndDisplayImageTask.java:149)
06-20 12:09:24.897: E/ImageLoader(17043):   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
06-20 12:09:24.897: E/ImageLoader(17043):   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
06-20 12:09:24.897: E/ImageLoader(17043):   at java.lang.Thread.run(Thread.java:856)
}

I don't have any idea in how to solve it. Loaded images are variable in size. They may vary from 500KB to 1.5MB.

Answer

Raghunandan picture Raghunandan · Jun 20, 2013

https://github.com/nostra13/Android-Universal-Image-Loader.

From the above link

If you often get OutOfMemoryError in your app using Universal Image Loader then try next (all of them or several):

  1. Reduce thread pool size in configuration (.threadPoolSize(...)). 1 - 5 is recommended.

  2. Use .bitmapConfig(Bitmap.Config.RGB_565) in display options. Bitmaps in RGB_565 consume 2 times less memory than in ARGB_8888.

  3. Use .memoryCache(new WeakMemoryCache()) in configuration or disable caching in memory at all in display options (don't call .cacheInMemory()).

  4. Use .imageScaleType(ImageScaleType.IN_SAMPLE_INT) in display options. Or try .imageScaleType(ImageScaleType.EXACTLY).

  5. Avoid using RoundedBitmapDisplayer. It creates new Bitmap object with ARGB_8888 config for displaying during work.

Example: Modify the c.ode in the below link sticking to the above points to avoid OOM

Caching images and displaying