I am getting images from server, images are large in size, I am displaying them in thumbnail manner in my app, but the images look like compressed and blur. I am downloading them using lazy list method.
I have used Gallery and created its custom array adapter to show images.
Here is the XML of Gallery item
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="20dp"
android:layout_marginRight="20dp"
android:background="@drawable/galimagebg"
android:gravity="center_vertical|center_horizontal"
android:orientation="vertical" >
<ImageView
android:id="@+id/ivGal"
android:layout_width="250dp"
android:layout_height="200dp"
android:layout_margin="10dp"
/>
</LinearLayout>
LAZY LIST VIEW CODE (the class which is doing the work)
package imageutil;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.Stack;
import java.util.WeakHashMap;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.widget.ImageView;
public class ImageLoader {
MemoryCache memoryCache=new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>());
Activity activity;
public ImageLoader(Activity activity){
//Make the background thead low priority. This way it will not affect the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1);
fileCache=new FileCache(activity);
this.activity = activity;
}
final int stub_id=R.drawable.loading;
public void DisplayImage(String url, Activity activity, ImageView imageView)
{
imageViews.put(imageView, url);
Bitmap bitmap=memoryCache.get(url);
if(bitmap!=null)
{
// imageView.setImageBitmap(bitmap);
Drawable drawable = new BitmapDrawable(bitmap);
// imageView.setBackgroundDrawable(drawable);
imageView.setImageDrawable(drawable);
// imageView.setScaleType(ScaleType.CENTER);
}
else
{
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, Activity activity, ImageView imageView)
{
//This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p=new PhotoToLoad(url, imageView);
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
//start thread if it's not started yet
if(photoLoaderThread.getState()==Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url)
{
File f=fileCache.getFile(url);
//from SD cache
Bitmap b = decodeFile(f);
if(b!=null)
return b;
//from web
try {
Bitmap bitmap=null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
InputStream is=conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex){
ex.printStackTrace();
return null;
}
}
//decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
try {
//decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE=70;
int width_tmp=o.outWidth, height_tmp=o.outHeight;
int scale=1;
while(true){
if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE)
break;
width_tmp/=2;
height_tmp/=2;
scale*=2;
}
//decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}
//Task for the queue
private class PhotoToLoad
{
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i){
url=u;
imageView=i;
}
}
PhotosQueue photosQueue=new PhotosQueue();
public void stopThread()
{
photoLoaderThread.interrupt();
}
//stores list of photos to download
class PhotosQueue
{
private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>();
//removes all instances of this ImageView
public void Clean(ImageView image)
{
for(int j=0 ;j<photosToLoad.size();){
if(photosToLoad.get(j).imageView==image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while(true)
{
//thread waits until there are any images to load in the queue
if(photosQueue.photosToLoad.size()==0)
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.wait();
}
if(photosQueue.photosToLoad.size()!=0)
{
PhotoToLoad photoToLoad;
synchronized(photosQueue.photosToLoad){
photoToLoad=photosQueue.photosToLoad.pop();
}
Bitmap bmp=getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
String tag=imageViews.get(photoToLoad.imageView);
if(tag!=null && tag.equals(photoToLoad.url)){
BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView);
// Activity a = (Activity)photoToLoad.imageView.getContext();
activity.runOnUiThread(bd);
}
}
if(Thread.interrupted())
break;
}
} catch (InterruptedException e) {
//allow thread to exit
}
}
}
PhotosLoader photoLoaderThread=new PhotosLoader();
//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;}
public void run()
{
if(bitmap!=null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
Is it possible to make images look better and not blur. I have also doen SCALE TYPE to FIT XY, but they get stretched and more blur.
It sounds like your problem is that you're downsampling too much:
final int REQUIRED_SIZE=70;
That means that you want an image 70px wide, but that should adjust to your device. You set 250 dp as the target size of the ImageView, you should use the same value to figure out the size of the image.