I have a TextureView with a fixed width and height and I want to show a camera preview inside of it. I need to crop the camera preview so that it doesn't look stretched inside my TextureView. How to do the cropping? If I need to use OpenGL, how to tie the Surface Texture to OpenGL and how to do the cropping with OpenGL?
public class MyActivity extends Activity implements TextureView.SurfaceTextureListener
{
private Camera mCamera;
private TextureView mTextureView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_options);
mTextureView = (TextureView) findViewById(R.id.camera_preview);
mTextureView.setSurfaceTextureListener(this);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mCamera = Camera.open();
try
{
mCamera.setPreviewTexture(surface);
mCamera.startPreview();
} catch (IOException ioe) {
// Something bad happened
}
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface)
{
// Invoked every time there's a new Camera preview frame
}
}
Also, after doing the preview correctly, I need to be able to read in real-time the pixels found in the center of the cropped image.
Provided earlier solution by @Romanski works fine but it scales with cropping. If you need to scale to fit, then use the following solution. Call updateTextureMatrix every time when surface view is changed: i.e. in onSurfaceTextureAvailable and in onSurfaceTextureSizeChanged methods. Also note that this solution relies that activity ignores configuration changes (i.e. android:configChanges="orientation|screenSize|keyboardHidden" or something like that):
private void updateTextureMatrix(int width, int height)
{
boolean isPortrait = false;
Display display = getWindowManager().getDefaultDisplay();
if (display.getRotation() == Surface.ROTATION_0 || display.getRotation() == Surface.ROTATION_180) isPortrait = true;
else if (display.getRotation() == Surface.ROTATION_90 || display.getRotation() == Surface.ROTATION_270) isPortrait = false;
int previewWidth = orgPreviewWidth;
int previewHeight = orgPreviewHeight;
if (isPortrait)
{
previewWidth = orgPreviewHeight;
previewHeight = orgPreviewWidth;
}
float ratioSurface = (float) width / height;
float ratioPreview = (float) previewWidth / previewHeight;
float scaleX;
float scaleY;
if (ratioSurface > ratioPreview)
{
scaleX = (float) height / previewHeight;
scaleY = 1;
}
else
{
scaleX = 1;
scaleY = (float) width / previewWidth;
}
Matrix matrix = new Matrix();
matrix.setScale(scaleX, scaleY);
textureView.setTransform(matrix);
float scaledWidth = width * scaleX;
float scaledHeight = height * scaleY;
float dx = (width - scaledWidth) / 2;
float dy = (height - scaledHeight) / 2;
textureView.setTranslationX(dx);
textureView.setTranslationY(dy);
}
Also you need the following fields:
private int orgPreviewWidth;
private int orgPreviewHeight;
initialize it in onSurfaceTextureAvailable mathod before calling updateTextureMatrix:
Camera.Parameters parameters = camera.getParameters();
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);
Pair<Integer, Integer> size = getMaxSize(parameters.getSupportedPreviewSizes());
parameters.setPreviewSize(size.first, size.second);
orgPreviewWidth = size.first;
orgPreviewHeight = size.second;
camera.setParameters(parameters);
getMaxSize method:
private static Pair<Integer, Integer> getMaxSize(List<Camera.Size> list)
{
int width = 0;
int height = 0;
for (Camera.Size size : list) {
if (size.width * size.height > width * height)
{
width = size.width;
height = size.height;
}
}
return new Pair<Integer, Integer>(width, height);
}
And last thing - you need to correct camera rotation. So call setCameraDisplayOrientation method in Activity onConfigurationChanged method (and also make initial call in onSurfaceTextureAvailable method):
public static void setCameraDisplayOrientation(Activity activity, int cameraId, Camera camera)
{
Camera.CameraInfo info = new Camera.CameraInfo();
Camera.getCameraInfo(cameraId, info);
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation)
{
case Surface.ROTATION_0:
degrees = 0;
break;
case Surface.ROTATION_90:
degrees = 90;
break;
case Surface.ROTATION_180:
degrees = 180;
break;
case Surface.ROTATION_270:
degrees = 270;
break;
}
int result;
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT)
{
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
}
else
{ // back-facing
result = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
Camera.Parameters params = camera.getParameters();
params.setRotation(result);
camera.setParameters(params);
}