Sorry for my English.
My work is based on https://github.com/harism/android_page_curl/
After many hours of research, I have found a few solutions, but not for all the issues what I have in my application. I've some trouble with a GLSurfaceView. I've got a background with a relativeLayout, a GLSurfaceView, and an overlay on top.
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/background"
android:layout_width="match_parent"
android:background="@layout/backgroundrepeat"
android:layout_height="match_parent">
<com.m2y.foxprez.view.CurlView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/openglview"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/overlay"
android:layout_width="match_parent"
android:layout_height="match_parent">
</RelativeLayout>
When I init my view :
setEGLConfigChooser(8,8,8,8,16,0);
setRenderer(renderer);
getHolder().setFormat(PixelFormat.TRANSLUCENT);
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
setZOrderMediaOverlay(true);
In my renderer:
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0f, 0f, 0f, 0f);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
gl.glHint(GL10.GL_LINE_SMOOTH_HINT, GL10.GL_NICEST);
gl.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST);
gl.glEnable(GL10.GL_LINE_SMOOTH);
gl.glDisable(GL10.GL_DEPTH_TEST);
gl.glDisable(GL10.GL_CULL_FACE);
}
public synchronized void onDrawFrame(GL10 gl) {
gl.glClearColor(0f,0f,0f,0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
}
After multiple research, I am currently blocked with this result:
with setZOrderOnTop, i've got background, but the overlay is under the view.
with setZOrderMediaOverlay, i've got the overlay, but the background is black.
Someone can help me?
This worked for me:
final GLSurfaceView glView = (GLSurfaceView) findViewById(R.id.glView);
glView.setZOrderOnTop(true);
glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
glView.getHolder().setFormat(PixelFormat.RGBA_8888);
glView.setRenderer(new MyRenderer());
glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
Found here: http://andrewhague.wordpress.com/2011/05/24/how-to-set-a-transparent-glsurfaceview/