Getting an Exception in the BitmapFactory. Not sure what is the issue. (Well I can guess the issue, but not sure why its happening)
ERROR/AndroidRuntime(7906): java.lang.OutOfMemoryError: bitmap size exceeds VM budget ERROR/AndroidRuntime(7906): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:295)
My code is pretty straight forward. I defined an XML layout w/ a default image. I try to load a bm on the SDCard (if present - it is). If not it shows the default image. Anyway.. Here is code :
public class showpicture extends Activity {
public void onCreate(Bundle savedInstanceState) {
/** Remove menu/status bar **/
requestWindowFeature(Window.FEATURE_NO_TITLE);
final Window win = getWindow();
win.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
Bitmap bm;
super.onCreate(savedInstanceState);
setContentView(R.layout.showpicture);
try {
ImageView mImageButton = (ImageView)findViewById(R.id.displayPicture);
bm = Bitmap.createScaledBitmap(BitmapFactory.decodeFile("/sdcard/dcim/Camera/20091018203339743.jpg"),100, 100, true);
parkImageButton.setImageBitmap(bm);
}
catch (IllegalArgumentException ex) {
Log.d("MYAPP",ex.getMessage());
}
catch (IllegalStateException ex) {
It fails on the bm=Bitmap.createScaledBitmap
any thoughts? I did some research on the forums, and it pointed to this post
I just don't know why it is not working. Any help would be great! Thanks,
Chris.
inSampleSize is a good hint. But a fixed value often doesn't work fine, since large bitmaps from files usually are user files, which can vary from tiny thumbnails to 12MP images from the digicam.
Here's a quick and dirty loading routine. I know there's room for improvement, like a nicer coded loop, using powers of 2 for faster decoding, and so on. But it's a working start...
public static Bitmap loadResizedBitmap( String filename, int width, int height, boolean exact ) {
Bitmap bitmap = null;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile( filename, options );
if ( options.outHeight > 0 && options.outWidth > 0 ) {
options.inJustDecodeBounds = false;
options.inSampleSize = 2;
while ( options.outWidth / options.inSampleSize > width
&& options.outHeight / options.inSampleSize > height ) {
options.inSampleSize++;
}
options.inSampleSize--;
bitmap = BitmapFactory.decodeFile( filename, options );
if ( bitmap != null && exact ) {
bitmap = Bitmap.createScaledBitmap( bitmap, width, height, false );
}
}
return bitmap;
}
Btw, in the newer APIs there are also lots of BitmapFactory.Option's for fitting the image to screen DPIs, but I'm not sure whether they really simplify anything. Using android.util.DisplayMetrics.density or simply a fixed size for less memory consumption seem to work better imho.