How can I resize a picture before displaying it in a view with Android Universal Image Loader?

John F picture John F · Apr 1, 2013 · Viewed 31.6k times · Source

I successfully applied the Universal Image Loader library (1.8.3 version) to my app, and I'm trying to resize the image before displaying it in the gridview item (because sometime image is too big to cache it in memory.)

Here is what I am trying:

...
BitmapFactory.Options resizeOptions = new BitmapFactory.Options();
resizeOptions.inSampleSize = 3; // decrease size 3 times
resizeOptions.inScaled = true;

options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.blank)
.showImageForEmptyUri(R.drawable.no_image)
.cacheInMemory()
.cacheOnDisc()
.decodingOptions(resizeOptions)
.build();
...

This code doesn't make image 3 times smaller for some reason.

Does someone have a better way to resize an image by exactly the specified density?

Answer

nostra13 picture nostra13 · Apr 1, 2013

Read Java docs attentively:

Options.inSampleSize of incoming options will NOT be considered. Library calculate the most appropriate sample size itself according to imageScaleType(...) options.

Also look into ImageSizeUtil.defineTargetSizeForView(ImageView imageView, int maxImageWidth, int maxImageHeight) which defines target size for image:

Size is defined by target view parameters, configuration parameters or device display dimensions. Size computing algorithm:

  1. Get the actual drawn getWidth() and getHeight() of the View. If view haven't drawn yet then go to step #2.
  2. Get layout_width and layout_height. If both of them haven't exact value then go to step #3.
  3. Get maxWidth and maxHeight. If both of them are not set then go to step #4.
  4. Get maxImageWidth param (maxImageWidthForMemoryCache) and maxImageHeight param (maxImageHeightForMemoryCache). If both of them are not set (equal 0) then go to step #5.
  5. Get device screen dimensions.

UIL defines result Bitmap size according to imageScaleType and targetSize (and ImageView's scaleType).