I successfully applied the Universal Image Loader library (1.8.3 version) to my app, and I'm trying to resize the image before displaying it in the gridview item (because sometime image is too big to cache it in memory.)
Here is what I am trying:
...
BitmapFactory.Options resizeOptions = new BitmapFactory.Options();
resizeOptions.inSampleSize = 3; // decrease size 3 times
resizeOptions.inScaled = true;
options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.blank)
.showImageForEmptyUri(R.drawable.no_image)
.cacheInMemory()
.cacheOnDisc()
.decodingOptions(resizeOptions)
.build();
...
This code doesn't make image 3 times smaller for some reason.
Does someone have a better way to resize an image by exactly the specified density?
Read Java docs attentively:
Options.inSampleSize
of incoming options will NOT be considered. Library calculate the most appropriate sample size itself according toimageScaleType(...)
options.
Also look into ImageSizeUtil.defineTargetSizeForView(ImageView imageView, int maxImageWidth, int maxImageHeight)
which defines target size for image:
Size is defined by target view parameters, configuration parameters or device display dimensions. Size computing algorithm:
- Get the actual drawn
getWidth()
andgetHeight()
of the View. If view haven't drawn yet then go to step #2.- Get
layout_width
andlayout_height
. If both of them haven't exact value then go to step #3.- Get
maxWidth
andmaxHeight
. If both of them are not set then go to step #4.- Get
maxImageWidth
param (maxImageWidthForMemoryCache) andmaxImageHeight
param (maxImageHeightForMemoryCache). If both of them are not set (equal 0) then go to step #5.- Get device screen dimensions.
UIL defines result Bitmap size according to imageScaleType
and targetSize
(and ImageView
's scaleType).