I have an imageview - It has both the attributes -focusable and focusableintouchmode set to true
<ImageView
android:id="@+id/ivMenu01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:focusable="true"
android:focusableInTouchMode="true" >
</ImageView>
I have implemented the onFocusChangeListener in my activity-
@Override
public void onFocusChange(View v, boolean hasFocus) {
switch (v.getId()) {
case R.id.ivMenu01:
if (hasFocus) {
ivMenu01.setImageBitmap(Utility
.getBitmap("Home_ford_focus.png")); // Focussed image
} else {
ivMenu01.setImageBitmap(Utility.getBitmap("Home_ford.png")); // Normal image
}
break;
default:
break;
}
}
Also the onClickListener -
case R.id.ivMenu01:
ivMenu01.requestFocus();
Intent iFord = new Intent(HomeScreen.this, FordHome.class);
startActivity(iFord);
break;
Now when i click the ImageView the first click gives the focus to the ImageView and the second click performs the action.
I am not sure why this is happening .
The first click should request focus as well as perform the action.
Any help on how to do this will be highly appreciated.
It's the way the widget framework is designed.
When you look at View.onTouchEvent()
code, you'll find out that the click action is performed only if the view has taken focus:
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// click
}
}
So, as you noticed, the first click makes the view gain focus. The second one will trigger the click handler since the view already has focus.
If you want to alter the bitmap of the ImageView
when it's pressed, you should implement an View.OnTouchListener
and set it via ImageView.setOnTouchListener()
method. That listener should look more or less like this:
private View.OnTouchListener imageTouchListener = new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// pointer goes down
ivMenu01.setImageBitmap(Utility.getBitmap("Home_ford_focus.png"));
} else if (event.getAction() == MotionEvent.ACTION_UP) {
// pointer goes up
ivMenu01.setImageBitmap(Utility.getBitmap("Home_ford.png"));
}
// also let the framework process the event
return false;
}
};
You can also use a Selector aka State List Drawable to achieve the same thing. See reference here: http://developer.android.com/guide/topics/resources/drawable-resource.html#StateList