I'm trying to draw Arabic text onto a Bitmap for display:
Bitmap img = Bitmap.createBitmap( (int) f+100, 300, Config.RGB_565);
Canvas c = new Canvas();
c.setBitmap( img );
mFace = Typeface.createFromAsset(getAssets(),"DejaVuSansCondensed.ttf");
mPaint.setTypeface(mFace);
content = "يجري";
content = ArabicUtilities.reshape( content );
System.out.println("Drawing text: " + content);
c.drawText(content, 30, 30, mPaint);
The ArabicUtilities class is a tool to reshape the unicode text so the letters are connected. see: http://github.com/agawish/Better-Arabic-Reshaper/
However, the bitmap that is generated looks like this:
alt text http://imagebin.ca/img/J1EB8DWc.jpg
When it should look like يجري
I believe the issue is because, unlike a TextView, the Bitmap class is not BiDi aware, so it draws the letters from left to write.
Try as I might, I can't figure out how to draw the text in the correct order.
Canvas is practically a wrapper around the Canvas of Skia (native graphics engine). Skia doesn't perform any BiDi/reshaping, it simply draws sequences of glyphs.
TextView, on the other way, uses a load of Android's text-related objects, among them Layout and derived classes which do simple (actually dumb) BiDi. Android's BiDi is very dumb that it can't even handle digits in RTL: 'طولي 180' is displayed 'طولي 081'.
Personally I don't trust Android's current BiDi, and would write my own Unicode-BiDi compliant class and use it if I need. I suggest you use manual BiDi in addition to the manual reshaping bro. Remember: First BiDi, then reshape!
Salam