I want to make a simple timer in Android that updates a TextView every second. It simply counts seconds like in Minesweeper.
The problem is when i ignore the tvTime.setText(...) (make it //tvTime.setText(...), in LogCat will be printed the following number every second. But when i want to set this number to a TextView (created in another Thread), the program crashes.
Does anyone have an idea how to solve this easily?
Here's the code (method is called on startup):
private void startTimerThread() {
Thread th = new Thread(new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
System.out.println((System.currentTimeMillis() - this.startTime) / 1000);
tvTime.setText("" + ((System.currentTimeMillis() - this.startTime) / 1000));
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
th.start();
}
EDIT:
Finally, I got it. Here is the solution, for those who are interested in.
private void startTimerThread() {
Thread th = new Thread(new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
runOnUiThread(new Runnable() {
@Override
public void run() {
tvTime.setText(""+((System.currentTimeMillis()-startTime)/1000));
}
});
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
th.start();
}
The UserInterface can only be updated by the UI Thread. You need a Handler, to post to the UI Thread:
private void startTimerThread() {
Handler handler = new Handler();
Runnable runnable = new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
handler.post(new Runnable(){
public void run() {
tvTime.setText("" + ((System.currentTimeMillis() - this.startTime) / 1000));
}
});
}
}
};
new Thread(runnable).start();
}