How to stop playing a Sound via Soundpool?

CésarQ picture CésarQ · Jul 27, 2012 · Viewed 10k times · Source

Please, have a look at those pieces of code:

private SoundPool soundPool;
private int soundID;

soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundID = soundPool.load(this, R.raw.batimanbailedosenxutos, 1);

and when I press the button:

soundPool.play(soundID, volume, volume, 1, 0, 1f);

if I press this button twice in the same time, it plays the sound togheter, I want to stop the sound and play again if the user press the button while playing

I tryed puting an

soundPool.stop(soundID); 

before the soundPool.play but I don't know why it only work for the 1 time the song is played, do you guys have any ideia why this works only for the 1 time? and how I can solve this? thanks

Answer

devunwired picture devunwired · Jul 27, 2012

The method stop() takes the stream ID of a currently playing stream, not the sound ID you have loaded. So something like this:

int streamId = soundPool.play(soundID, volume, volume, 1, 0, 1f);

soudPool.stop(streamId);
streamId = soundPool.play(soundID, volume, volume, 1, 0, 1f);

Would stop the currently playing track and start another. A second option would be to limit the number of streams your SoundPool allows. If you instantiate your SoundPool with a maxStreams value of 1, then any currently playing sound will stop when you attempt to start another, which may implement your desired behavior more cleanly.