Has anyone ported this to android
yet? More the framework than
the shaders. Stuff like bringing camera data into openGL
.
I have worked with it on iOS
and it is very fast. Any help is much appreciated.
GPUImage for Android Idea from: iOS GPUImage framework
Goal is to have something as similar to GPUImage as possible. Vertex and fragment shaders are exactly the same. That way it makes it easier to port filters from GPUImage iOS to Android.
The link is below: