I've been trying to create a custom view which has blurred shapes under text. The problem is that the BlurMaskFilter has no effect on any shape that I draw on the canvas. Here is how I'm initialising the Paint objects in the constructor:
paint = new Paint(0);
paint.setColor(0xffffffff);
paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL));
mShadowPaint = new Paint(0);
mShadowPaint.setColor(0xff333333);
mShadowPaint.setMaskFilter(new BlurMaskFilter(10, BlurMaskFilter.Blur.NORMAL));
And I'm calling the functions like this in onDraw():
canvas.drawOval(mShadowBounds,mShadowPaint);
canvas.drawText("hello", x, y, paint);
But this is what I see.
Using android 4.0 sdk and testing on a 4.0.4 galaxy nexus device (UK). I'm wondering if this is a bug in 4.0.4 as I did test it on the emulator with 4.0 and 4.0.3 and it did blur perfectly well on them, unless I'm doing something completely wrong?
EDIT: Here is the extended View code to test it on other platforms.
import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
public class BlurTestView extends View{
private Paint paint;
private Paint mShadowPaint;
private int size = 100;
private RectF mShadowBounds = new RectF();
public BlurTestView(Context context) {
this(context, null, 0);
}
public BlurTestView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BlurTestView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint(0);
paint.setColor(0xff333333);
paint.setTextSize(size);
paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL));
mShadowPaint = new Paint(0);
mShadowPaint.setColor(0xff333333);
mShadowPaint.setMaskFilter(new BlurMaskFilter(10, BlurMaskFilter.Blur.NORMAL));
mShadowBounds.top = size;
mShadowBounds.bottom = mShadowBounds.top+(size /2);
mShadowBounds.left = 0;
mShadowBounds.right = (int)paint.measureText("hello");
}
@Override
public void onDraw(Canvas canvas)
{
canvas.drawOval(mShadowBounds,mShadowPaint);
canvas.drawText("hello", 0, size, paint);
}
}
Looks like a bug to me. I reported it to the Android team; we'll see what they say.
It renders correctly if you set android:hardwareAccelerated="false"
on your Activity in AndroidManifest.xml
.
Here is the official word from the Android graphics team: "BlurMaskFilter is not supported with hardware acceleration." (As of July 10, 2012)