To update the GUI from other threads, there are basically two main approaches:
Use java.lang.Runnable with any of these methods:
Activity.runOnUiThread(Runnable)
View.post(Runnable)
View.postDelayed(Runnable, long)
Handler.post(Runnable)
Use android.os.Message:
Handler.sendMessage(Message) / Handler.handleMessage(Message)
You can also use AsyncTask, but my question is more focused on the use case of updating a very simple component. Let's see how it would be done using both approaches:
Using Runnables:
TextViev tv = ...;
final String data = "hello";
Runnable r = new Runnable() {
@Override
public void run(){
tv.setText(data);
}
};
//Now call Activity.runOnUiThread(r) or handler.post(r), ...
Using messages:
Message m = handler.obtainMessage(UPDATE_TEXT_VIEW, "hello");
handler.sendMessage(m);
//Now on handler implementation:
@Override
public void handleMessage(Message msg) {
if(msg.what == UPDATE_TEXT_VIEW){
String s = (String) msg.obj;
tv.setText(data);
} ... //other IFs?
}
IMHO, Messages are not the way to go because:
On the other hand, Runnables follow the well known command pattern, and are more programmer-friendly and readable.
So what are the advantages of using Messages over Runnables? Are Messages pushed into the background in modern day Android programming? Is there anything you can do with Messages that can't be done with Runnables?
Thanks in advance.
I would say there is little difference between using a Message
vs a Runnable
. It'll mostly boil down to personal preference. Why? Looking at the source code you'll find that posting a Runnable
uses the same exact messaging mechanism. It simply attaches the Runnable
to a Message
and sends that.
4.4.2 Source Code
public final boolean post(Runnable r) {
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
Ref: Grep Code - Handler