I wanna set My Scene Background but I don't know how! I had read a lot about this, but I can't make this works. Is my start with Andengine, and is hard found precise information for my problem, all is subjective.
Well, I have implemented the splash screen in a scene, and while load all resources and scenes. (https://sites.google.com/site/matimdevelopment/splash-screen---easy-way)
Then, I have to set a Background to my menuScene, I think that I need a TextureRegion and a BitmapTextureAtlas to create each backgroud. I do this:
Declared textures:
//Fondo escenas
private TextureRegion menuBgTexture;
private BitmapTextureAtlas menuBackgroundTexture;
Load Resources and Load scenes (They are called by onPopulateScene when Splash ends)
public void loadResources()
{
//FondoMenu
menuBackgroundTexture = new BitmapTextureAtlas(null, 480, 320, TextureOptions.DEFAULT);
menuBgTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.menuBackgroundTexture, this, "menubg.png", 0, 0);
//Cargamos los fondos
mEngine.getTextureManager().loadTexture(this.menuBackgroundTexture);
}
private void loadScenes()
{
//Menú
menuScene = new Scene();
final float centerX = (CAMERA_WIDTH - menuBgTexture.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - menuBgTexture.getHeight()) / 2;
SpriteBackground bg = new SpriteBackground(new Sprite(centerX, centerY, menuBgTexture));
menuScene.setBackground(bg);
//menuScene.setBackground(new Background(50, 0, 0));
//Options
optionsScene = new Scene();
//Juego
gameScene = new Scene();
//Pausa
pauseScene = new Scene();
//Gameover
gameOverScene = new Scene();
}
load Resource not shows error, but loadScenes, Line: SpriteBackground bg = new SpriteBackground(new Sprite(centerX, centerY, menuBgTexture));
Says me that I have to set a new attribute (ISpriteVertexBufferObject), well, what is this?
for the VBOManager object, use
this.getVertexBufferObjectManager();