Android: How to redraw a graphic element?

Niko Gamulin picture Niko Gamulin · Jun 19, 2009 · Viewed 53.8k times · Source

I have created a class RoundIcon which extends View and the class contains setIconImage() method:

public void setIconImage(int imageFromResources) {
    iconImage = BitmapFactory.decodeResource(getResources(), imageFromResources);
    iconWidth = iconImage.getWidth();
    iconHeight = iconImage.getHeight();
    refreshDrawableState();
}

and there is a method onDraw():

@Override
protected void onDraw(Canvas canvas) {

    if(px == 0 || py == 0)
    {
        px = 50;
        py = 50;
    }


    canvas.drawCircle(px, py, circleRadius, circlePaint);
    canvas.save();

    if(iconImage != null)
    {
        int cardinalX = px - iconWidth/2;
        int cardinalY = py - iconHeight/2;
        canvas.drawBitmap(iconImage, cardinalX, cardinalY, iconPaint);
    }

    canvas.restore();
}

The problem is that the function onDraw() doesn't execute each time the method setIconImage() is called from main activity and therefore the icon doesn't change in the user interface.

Does anyone know how to modify the code in order to redraw an image every time the method setIconImage is called?

Answer

snctln picture snctln · Jun 19, 2009

Try calling View.invalidate() instead of View.refreshDrawableState()

Invalidate will tell the view that all of the pixels in the view need to be redrawn, if you are only updating a smaller area of the view look into the invalidate(Rect) overload for a performance boost.