Problem:
Given a large (~100 million) list of unsigned 32-bit integers, an unsigned 32-bit integer input value, and a maximum Hamming Distance, return all list members that are within the specified Hamming Distance of the input value.
Actual data structure to hold the list is open, performance requirements dictate an in-memory solution, cost to build the data structure is secondary, low cost to query the data structure is critical.
Example:
For a maximum Hamming Distance of 1 (values typically will be quite small)
And input:
00001000100000000000000001111101
The values:
01001000100000000000000001111101
00001000100000000010000001111101
should match because there is only 1 position in which the bits are different.
11001000100000000010000001111101
should not match because 3 bit positions are different.
My thoughts so far:
For the degenerate case of a Hamming Distance of 0, just use a sorted list and do a binary search for the specific input value.
If the Hamming Distance would only ever be 1, I could flip each bit in the original input and repeat the above 32 times.
How can I efficiently (without scanning the entire list) discover list members with a Hamming Distance > 1.
Question: What do we know about the Hamming distance d(x,y)?
Answer:
Question: Why do we care?
Answer: Because it means that the Hamming distance is a metric for a metric space. There are algorithms for indexing metric spaces.
You can also look up algorithms for "spatial indexing" in general, armed with the knowledge that your space is not Euclidean but it is a metric space. Many books on this subject cover string indexing using a metric such as the Hamming distance.
Footnote: If you are comparing the Hamming distance of fixed width strings, you may be able to get a significant performance improvement by using assembly or processor intrinsics. For example, with GCC (manual) you do this:
static inline int distance(unsigned x, unsigned y)
{
return __builtin_popcount(x^y);
}
If you then inform GCC that you are compiling for a computer with SSE4a, then I believe that should reduce to just a couple opcodes.
Edit: According to a number of sources, this is sometimes/often slower than the usual mask/shift/add code. Benchmarking shows that on my system, a C version outperform's GCC's __builtin_popcount
by about 160%.
Addendum: I was curious about the problem myself, so I profiled three implementations: linear search, BK tree, and VP tree. Note that VP and BK trees are very similar. The children of a node in a BK tree are "shells" of trees containing points that are each a fixed distance from the tree's center. A node in a VP tree has two children, one containing all the points within a sphere centered on the node's center and the other child containing all the points outside. So you can think of a VP node as a BK node with two very thick "shells" instead of many finer ones.
The results were captured on my 3.2 GHz PC, and the algorithms do not attempt to utilize multiple cores (which should be easy). I chose a database size of 100M pseudorandom integers. Results are the average of 1000 queries for distance 1..5, and 100 queries for 6..10 and the linear search.
-- BK Tree -- -- VP Tree -- -- Linear -- Dist Results Speed Cov Speed Cov Speed Cov 1 0.90 3800 0.048% 4200 0.048% 2 11 300 0.68% 330 0.65% 3 130 56 3.8% 63 3.4% 4 970 18 12% 22 10% 5 5700 8.5 26% 10 22% 6 2.6e4 5.2 42% 6.0 37% 7 1.1e5 3.7 60% 4.1 54% 8 3.5e5 3.0 74% 3.2 70% 9 1.0e6 2.6 85% 2.7 82% 10 2.5e6 2.3 91% 2.4 90% any 2.2 100%
In your comment, you mentioned:
I think BK-trees could be improved by generating a bunch of BK-trees with different root nodes, and spreading them out.
I think this is exactly the reason why the VP tree performs (slightly) better than the BK tree. Being "deeper" rather than "shallower", it compares against more points rather than using finer-grained comparisons against fewer points. I suspect that the differences are more extreme in higher dimensional spaces.
A final tip: leaf nodes in the tree should just be flat arrays of integers for a linear scan. For small sets (maybe 1000 points or fewer) this will be faster and more memory efficient.