What I am trying to accomplish is to upload some binary data, specifically a ByteArray representing a PNG image, to a server using the URLLoader class in conjunction with URLRequest.
When I set the contentType
property of the URLRequest to 'multipart/form-data' instead of the default, the call to urlLoader.load()
results in a security exception.
When I leave the contentType
property as the default, it works fine, but takes a long time (proportional to the length of the PNG file) to upload the file to the server.
So, my question is WHY am I getting this security exception? And how can I avoid it?
Note that my SWF is being served up from a development server, not the local filesystem (the Google App Engine development server to be precise).
Here is the code:
var pngFile:ByteArray = PNGEncoder.encode(bitmapData);
var urlRequest:URLRequest = new URLRequest('/API/uploadImage');
// With this line of code, the call to urlLoader.load() throws the following security exception:
// 'SecurityError: Error #2176: Certain actions, such as those that display a pop-up window, may only be invoked upon user interaction, for example by a mouse click or button press.'
urlRequest.contentType = 'multipart/form-data';
urlRequest.method = URLRequestMethod.POST;
urlRequest.data = pngFile;
urlRequest.requestHeaders.push(new URLRequestHeader('Cache-Control', 'no-cache'));
urlLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
urlLoader.addEventListener(Event.COMPLETE, onUploadComplete);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR, onUploadError);
NextFrame.addCallback(function () {
urlLoader.load(urlRequest);
});
It could be possible that contentType
does not refer to what data you send, but to what data you receive. Try to set the requestHeaders
, that should work:
urlRequest.requestHeaders.push(new URLRequestHeader('Content-type', 'multipart/form-data'));
Also, I've found a piece of code where in one of my projects. The code works and sends some binary JPEG data to the server, using POST. I dit it some time ago and I can't explain why I did the things this way, but maybe it helps. I'm pasting it as is:
function sendData(submitPath:String, descriere:String):void {
// building the url request for uploading the jpeg to the server
var header:URLRequestHeader = new URLRequestHeader('Content-type', 'application/octet-stream');
var jpgURLRequest:URLRequest = new URLRequest(submitPath+'/id/'+player.id+'/path/'+player.contentPath.replace('/','')+'/width/'+player.videoWidth+'/height/'+player.videoHeight+'/descriere/'+descriere+'/timp/'+time);
jpgURLRequest.requestHeaders.push(header);
jpgURLRequest.method = URLRequestMethod.POST;
jpgURLRequest.data = screenShot;
// sending the data to the server
var sender:URLLoader = new URLLoader();
sender.load(jpgURLRequest);
}