I am trying to use MAXScript to delete all animation Keys from my scene using MAXScript. At the moment I am using the mouse and pressing CTRL + A to select all objects thus bringing up the keys for all objects in my scene. I am then selecting all Keys on the animation timeline using my mouse, and then selecting all keys on the timeline, and then deleting them. How do I do it in MAXScript?
I have found this in the MAXScript documentation, but I don't know how to use it:
deleteKeys <controller> [#allKeys | #selection]
I tried using
deleteKeys globaltracks #allKeys
but that didn't seem to do anything.
this is a method I posted as part of this challenge on CGTalk. I've modified it to delete all keys on animated controllers. It manipulates the built-in Trackbar custom filter functions to automatically iterate all controllers of all objects, instead of having to retrieve all controllers youself.
(
fn filterCallbackFunction theAnimatable theParent theSubAnimIndex theGrandParent theNode =
(
if isController theAnimatable do deleteKeys theAnimatable #allKeys
true
)
with redraw off
(
trackbar.filter = #all
local filtind = maxops.trackbar.registerFilter filterCallbackFunction undefined "." 1 active:on
disableRefMsgs()
local sel = getCurrentSelection()
select objects
maxops.trackbar.redraw forceRedraw:on
maxops.trackbar.unregisterfilter filtind
select sel
enableRefMsgs()
ok
)
)
Edit: Sorry, or just use this :)
deleteKeys objects #allKeys