I have been checking out some of the possible timers lately, and System.Threading.Timer
and System.Timers.Timer
are the ones that look needful to me (since they support thread pooling).
I am making a game, and I plan on using all types of events, with different intervals, etc.
Which would be the best?
This article offers a fairly comprehensive explanation:
"Comparing the Timer Classes in the .NET Framework Class Library" - also available as a .chm file
The specific difference appears to be that System.Timers.Timer
is geared towards multithreaded applications and is therefore thread-safe via its SynchronizationObject
property, whereas System.Threading.Timer
is ironically not thread-safe out-of-the-box.
I don't believe that there is a difference between the two as it pertains to how small your intervals can be.